FAQ
Notable Pepes - Frequently Asked Questions
Last updated
Notable Pepes - Frequently Asked Questions
Last updated
These answers are meant to guide artists and collectors through the current evolution of Notable Pepes and their collecting process. Notable Pepes are an ever-evolving experiment and all answers in this FAQ are subject to change without prior notice.
All holdings will act as an access pass for collectors, each card representing a raffle ticket for each mint's allowlist.
Allowlists are currently generated using
For more information on how their on-chain provably fair raffles are conducted please visit
You can win 1 allowlist spot for every you hold. The more Notables you hold, the more likely it is for you to win more AL spots. It is also entirely possible you will win no spots at all.
The snapshot will usually be taken within 24 hours of the drop. An exact time will not be announced to avoid anyone gaming the snapshot.
Odds of getting at least 1 Phase1 AL spot for any given drop =
1 - [ ((TNP - N)/TNP) ^ (S x AM)]
TNP = total # of Notable Pepes
N = # of Notable Pepes you own
S = # of spots remaining after artist, treasury, and full set holder spots have been allocated
AM = allocation multiplier
Phase1 of each drop has 1.3x as many spots as there are available Notable Pepes in that drop.
If the drop does not sellout during Phase1, Phase2 will be activated roughly 20 min after Phase1 closes, and has 4x as many spots as there were Notable Pepes initially available.
There is no higher probability of being selected for allowlist spots by splitting up your Pepe Checks.
No. If an address has been selected in Phase1 it currently cannot be selected again in Phase2.
Phase1 is generally over-allocated 1.3x and Phase2 is over-allocated 4x. This is to ensure all Notable Pepes find a home. As your odds are 3⅓ x higher receiving claims in Phase2, there is a cap placed on Phase2 winners based on 30% of the max claim in Phase1.
I.e. If the most claims any wallet received in Phase1 was 10, the cap would be placed at 3 max per wallet in Phase2.
There are usually 5 drops every Sunday.
There are 50 cards in each series.
The current price for each card is 0.069 ETH (we may experiment with different pricing on cards with very high supply/issuance).
The only current burn mechanism is 100,000 Pepe Checks for 1 Tungsten Cube.
Artists are only required to burn a Pepe Cheque after their artwork has been selected by the Notable Pepe Scientists into the directory.
The various Phases of each drop will be announced as far in advance as possible, usually a few hours prior. The allowlists will be published for each card on its respective page within the
Coming soon: The team is working on a dashboard where you can sign in with an ETH address and see any claims available for you and any drops you are able to mint without needing to search each AL individually.
For Series 2, 10% of the available supply from each drop is allocated to a second AL1 raffle for full set holders. For example, on a 100 issuance card, 80 supply is available via the drop, which means 8 AL1 spots get raffled amongst the 25-30 full set holders.
All holdings will act as an access pass for collectors, representing a raffle ticket for each mint's allowlist. There will also be regular available to hodlers.
is the card required for an artist to burn once their card has been accepted into the registry. The card will act as an access pass for creators to submitting art, which they can do via the on .
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